These structures, and some utility functions, are in the header D3dx12.h. There are a number of helper structures that, in particular, make it easy to initialize a number of the D3D12 structures. %WindowsSdkDir\Lib%WindowsSDKVersion%\\um\archĬ++ is the only supported language for Direct3D 12 development, C# and other. %WindowsSdkDir\Include%WindowsSDKVersion%\\um
The location of the static libraries depends on the version (32-bit or 64-bit) of Windows 10 that is running on your computer. The following headers and libraries are available. To use the Direct3D 12 API, include D3d12.h and link to D3d12.lib, or query the entry points directly in D3d12.dll. Visual Studio 2019 is recommended, as it will include the D3D12 graphics debugging tools, but earlier versions of Visual Studio will work for program development. There is no separate download or installation required to use Direct3D 12.Īfter you install the Windows 10 SDK software, and Visual Studio, the setup of your Direct3D 12 programming environment is complete. The Direct3D 12 headers and libraries are part of the Windows 10 SDK. Describes the installation, tools and supported libraries that make up a productive Direct3D 12 development environment.